INDEPENDENT GAME DEVELOPMENT STUDIO

WE BUILD GAMES
MADE TO PLAY.

Original Products • Game Outsourcing • Unity Development

We build original game products, measure how real players behave, and iterate on retention, difficulty, engagement and monetization — while helping partners turn ideas into polished playable experiences.

0+ Shipped Game Projects
0% D1 — Selected Test
2–4Weeks Prototype Target
UnityMobile & WebGL
CangZgame game studio concept artwork
Twist Off 3D gameplaySHIPPED WORK
Jigsaw Card Solitaire gameplayPUZZLE
Long Nose Dog gameplayUNITY 2D

Concept artwork + snapshots from shipped games.

Original ProductsProduct AnalyticsFirebase & A/B TestsRetention & CPIUnity Production
SELECTED SHIPPED WORK

Games built for real players.

A focused selection of mobile projects showing gameplay, production range and Unity delivery.

View project details →
Jigsaw Card Solitaire screenshots
Google Play ↗
PuzzleAndroidUnity

Jigsaw Card Solitaire

A visual jigsaw-card puzzle with collection-driven progression and relaxing mobile play.

D1 Retention — Test: 37%Case overview →
Twist Off 3D screenshots
Google Play ↗
Puzzle3DFirebase

Twist Off 3D — Screw Puzzle

A colorful 3D screw puzzle built with Unity, Firebase and mobile monetization systems.

D1 Retention — Test: 29%Case overview →
Long Nose Dog Draw The Line screenshots
Google Play ↗
Hyper CasualPuzzle2D

Long Nose Dog — Draw The Line

A playful 2D puzzle built around a simple, instantly readable draw-and-stretch mechanic.

Merge Monster Crazy Battle screenshots
Public listing ↗
Hyper CasualMerge3D

Merge Monster: Crazy Battle

A merge-and-battle mobile loop combining collectible units, progression and automatic combat.

D1 Retention — Test: 34%Case overview →
PRODUCT DEVELOPMENT + REAL DATA

Build. Measure.
Improve the product.

CangZgame is not only a production team. We build our own products and use real player data to decide what to change next — from onboarding and difficulty to retention, ads and content pacing.

01

Instrument

Firebase events, funnels and meaningful gameplay checkpoints.

Events • Funnels • Sessions
02

Read the signals

Look at retention, drop-offs, session behavior and acquisition efficiency.

D1 / D3 / D7 • CPI • Playtime
03

Test hypotheses

Adjust difficulty, UX, progression, economy and monetization with controlled iterations.

Remote Config • A/B Tests
04

Ship & repeat

Release changes, compare results and keep what improves the real product.

LiveOps • Monetization • Content
37%Selected D1 test
Jigsaw Card Solitaire
34%Selected D1 test
Merge Monster
29%Selected D1 test
Twist Off 3D
2–4 wksPrototype target
for focused concepts
PLAYABLE UNITY DEMO

Try a build.
Feel the gameplay.

A small selection of browser-playable work contributed by our team and shown with permission. These demos support our Unity/WebGL capability and are not presented as original CangZgame IP.

LIVE UNITY WEBGL
PLAYABLE IN BROWSER
ACTION SURVIVAL DEMO

Unity WebGL prototype demonstrating movement, enemy waves and real-time action gameplay.

UnityWebGLAction

Action Survival — Playable Prototype

Included as a concise proof of browser-ready Unity development capability. The demo loads only after the visitor chooses to play.

MORE BROWSER-PLAYABLE WORK

Additional Unity WebGL demos

Selected work our team members participated in, shown here as supporting delivery experience.

Shown with permission as team experience. These are supporting demos, not original CangZgame IP. Each card opens the original browser-playable build.

WHAT WE DO

Build fast.
Ship clean.

We build original CangZgame products and support partners from early prototype through production, analytics, optimization and launch.

Explore Services →
ORIGINAL PRODUCTS

Build our own.
Learn from the market.

We create, launch and iterate on original mobile game concepts using real player behavior, product metrics and market feedback to guide the next build.

Explore products →
WORK WITH US

Your brief.
Our production.

Need a playable prototype, Unity feature team or full-cycle support? We can scope the work around the milestone that matters.

Start a Project ↗
PRODUCTION FLOW

From idea to launch.

01Brief & ScopeGoals, references, platform
→
02PrototypePlayable core loop
→
03ProductionSystems, art, content
→
04Test & LearnQA, analytics, optimization
→
05DeliveryLaunch-ready build
LET’S BUILD SOMETHING PLAYABLE

Have a project in mind?

Send the brief. We’ll discuss scope, milestones and the practical path to a playable build.