
Jigsaw Card Solitaire
Card-and-jigsaw puzzle experience with collection progression. Selected test metric: D1 retention 37%.
A focused selection of shipped mobile work across puzzle, casual and merge systems — built as products, measured with real player data and iterated through testing.

Card-and-jigsaw puzzle experience with collection progression. Selected test metric: D1 retention 37%.

3D puzzle production using Unity, Firebase and ads SDKs. Selected test metric: D1 retention 29%.

Simple 2D puzzle gameplay built around drawing, stretching and obstacle interactions for quick mobile readability.

Merge-and-battle game with collectible units, progression and automatic combat. Selected test metric: D1 retention 34%.
We instrument products, read player behavior, form hypotheses and iterate. Retention, CPI, funnels, difficulty, progression and monetization are treated as product inputs — not afterthoughts.
Firebase events and funnels around real gameplay.
Retention, drop-off, sessions and acquisition signals.
Difficulty, UX, economy, ads and content pacing.
Compare results and roll forward the better product.
Selected browser-playable demos, shown with permission as supporting team experience. They are not presented as original CangZgame IP.
Load the Unity WebGL prototype only when you choose to play.
A concise technical demo showing browser-ready Unity delivery.
Supporting technical experience across puzzle, action, strategy, racing and simulation.
Shown with permission as team experience. These demos are not presented as original CangZgame IP.